terrains
Standard terrains.
Module Contents
Functions
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Create a flat plane terrain. |
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Create a crater-like terrain with rugged floor using a heightmap. |
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Create a rugged terrain heightmap. |
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Create a terrain heightmap in the shape of a bowl. |
- flat(size: revolve2.simulation.scene.vector2.Vector2 = Vector2([20.0, 20.0])) revolve2.modular_robot_simulation.Terrain
Create a flat plane terrain.
- Parameters:
size – Size of the plane.
- Returns:
The created terrain.
- crater(size: tuple[float, float], ruggedness: float, curviness: float, granularity_multiplier: float = 1.0) revolve2.modular_robot_simulation.Terrain
Create a crater-like terrain with rugged floor using a heightmap.
It will look like:
| | \_ .' '.,^_..'
A combination of the rugged and bowl heightmaps.
- Parameters:
size – Size of the crater.
ruggedness – How coarse the ground is.
curviness – Height of the edges of the crater.
granularity_multiplier – Multiplier for how many edges are used in the heightmap.
- Returns:
The created terrain.
- rugged_heightmap(size: tuple[float, float], num_edges: tuple[int, int], density: float = 1.0) numpy.typing.NDArray[numpy.float_]
Create a rugged terrain heightmap.
It will look like:
..^.__,^._.-.
Be aware: the maximum height of the heightmap is not actually 1. It is around [-1,1] but not exactly.
- Parameters:
size – Size of the heightmap.
num_edges – How many edges to use for the heightmap.
density – How coarse the ruggedness is.
- Returns:
The created heightmap as a 2 dimensional array.
- bowl_heightmap(num_edges: tuple[int, int]) numpy.typing.NDArray[numpy.float_]
Create a terrain heightmap in the shape of a bowl.
It will look like:
| | \ / '.___.'
The height of the edges of the bowl is 1.0 and the center is 0.0.
- Parameters:
num_edges – How many edges to use for the heightmap.
- Returns:
The created heightmap as a 2 dimensional array.